skybirdcontrol.blogg.se

Mw2 mod menu for mac on steam
Mw2 mod menu for mac on steam







mw2 mod menu for mac on steam

The Author of this Mod (and for the avoidance of doubt SEGA and The Creative Assembly) will SEGA and the Creative AssemblyĪll right, title, interest and ownership rights in this Mod belong to the Author of this Mod This is an unofficial Mod for Medieval II Total War: Kingdoms. Events script redone to fit into 0.5 turns, Mongols invade at around turn 80, gunpowderĬreative Assembly: Kingdoms expansion pack Victory, Defeat and Death movies added for KOJ and Antioch in the campaign. Becomes King Script thanks to phutmaster for his idea! New historical faction leaders added to many factions in year 1180 AD. 0.5 years per turn, 1180-1400 (very long campaign) Ballista not available above ballista range. Removed elephant artillery from invading Timurids. Cheap missile units now only buildable at bowyer! Slight increase in morale for all units for longer lasting battles. Removed secondary fire from archers to avoid unrealistic fire spam (AI skirmish better with Size of all cavalry units reverted back to 80 men (new balance changes stay the same). Venetian Heavy Infantry (attack) increased from 7 up to 9. Recruitable generals available at the barons stables or above. Dismounted Feudal Knights now recruitable earlier from the Drill square.

mw2 mod menu for mac on steam

Burrecks high and early period unit skins.

Mw2 mod menu for mac on steam free#

More recruitment slots and free upkeep slots. Every faction starts with more regions and has at least a level "city" capital. Every settlement on the campaign map starts with more advanced buildings and roads. Longer building times for 0.5 years per turn. More units added to the buildings tech tree. Better map textures for Big map thanks to repman. Money script for all AI factions for a harder AI opponent. Character movement points increased (military stays the same for 0.5 years) Faction standing script completely redone, starting faction relations more historically accurate. New win conditions for each faction (outlive faction here determines the AI's main opponent) Recruit priority offset done for every faction in the campaign! Small garrison script to defend capital cities only! Heroes added to the campaign! Including new hero Frederick Barbarossa. New music added including the Teutonic music for eastern European factions.

mw2 mod menu for mac on steam

New look interface for northern, southern and eastern European factions as well as middle eastern. Every new unit from Kingdoms campaign added. Kingdom of Jerusalem, Antioch, Ireland, Teutonic Order and Lithuania added to the grand campaign. Retrofit mod by Unspoken Knight included. Ireland must fight off invasions from both Kingdom of Jerusalem control the Holy land. The mod offersĪ tough challenge and starts in year 1180 AD. Kingdoms Grand Campaign adds Kingdoms to the grand campaign on an epic map. Kingdoms Grand Campaign Mod Version 3.0 ReadMe=









Mw2 mod menu for mac on steam